there's days where we're so busy just getting ready for other things and that, you know, I, I barely get a chance to touch the game. And then there's games where, you know, we're preparing for demos and we're trying things out. And what are we going to show? And, you know, it - that we'll, we'll play it, you know, four or five hours. So, it - it's really, uh - it varies depending on where we are in kind of the development cycle. I think it's important that everyone on the team play the game, you know, at least a few hours a week. You know, you're not just making assets that, you know, or you're going to plop and, and throw away. See what they are. See how they fit in the game. You'll, you'll realize how things work, and you'll figure out new ways to design them that makes them better.