I think auteur ship can certainly exist in some cases, LevineKen was definitely the auteur for BIOSHOCK, but it can be difficult to keep that level of control. Because obviously LevineKen was the head of the studio, he was also creative director and he also did the writing as well, so he was able to hold on to those strings, the strings of the game design as well as the strings of the narrative. And I think that sort of helps him be an auteur in a traditional sense. I think Tim Schaefer is also similar. And it is great to have that sort of power and position because writers are still pretty low down the food chain. As they are, to be fair, in many other entertainment mediums. But I think they're getting a little bit more recognition now as people are talking about stories more, as the press are starting to dissect stories a little bit more and think about the characters and the world. I mean, I'm seeing story being emphasized a lot more in reviews than I think what was happening when I first started reviewing. That's very gratifying to see, you often see features about narrative in games and I'm always getting interviewed about it, or students are writing dissertations about it, and that's really gratifying to see.