Part of I think, WrightWill's great genius when he designed the original "SIMS" and "SimCity" is he was able to think of games as interactive toys. Not in the trivial sense of "its just a toy" again, we're back to words, but in the sense of you don't have a win state. And you can just play and that's a reward in and of itself. I think that was a, was a breakthrough inspiration that he had, that, you know, you can still have fun entertaining yourself playing with all these elements that interact. So I don't think that games need to have a win state anymore. I think that's something that has changed. Play has never needed a win state, and play is a close cousin to games, which is a close cousin to sports, but I don't think you need a win state.