It's funny. I think that the game industry and Hollywood has tons of different parallels. The difference being that Hollywood movies have been around for 100 years, are much more mature. They weathered their whole rating scandal, how much violence, nudity can be in movies, you know, in the 50's and 60's. We did it in the late 90's. Um, they went through their whole art house film, lower budget, and then big triple A production and games naturally gravitated to that same split, where if you're right in the middle, 10 million, 15 million, usually your game doesn't do well. So, there's so many different learnings that you can just look at the Hollywood industry and then take them directly to games and be, like, yep, you know, this is going to be the way it is. And Hollywood movies, you know, how many 80's sitcom TV re - you know, movie remakes do we have now? Did we really need to have a Total Recall remake, you know, or a RoboCop remake? But nostalgia, you know, we love that so much. Certainly with new CG and, uh, filming techniques, it'll be a better movie. Not necessarily so. I would say, fortunately with games, just up-resing the graphics alone, uh, can really help. But the second you up-res the graphics, it'll always open for debate should I change the gameplay as well. And you will lose as many people as you gain, most of the time, in doing that. So, it is a double-edged sword. Uh, I go back to Bloodstained in so much as he's using modern graphics, but the same genre, the same format that he knows that people have wanted for 5-7 years and haven't gotten, he's making that style of game. So, it's not a - a remake so much as it's a continuation, but still making sure all those key emotional markers that made the original games great are still included.