I guess it depends for every single person. That's why there's so many different games out there. Uh - uh, for me, it's - it's the - it's the quality of the movement on the screen, while having a purpose for that movement, and this is where I have the most fun. And uh - and yes, that is, for me, the fun. But uh, and - and maybe as a game maker, is - the real fun for me is when I actually realize that the - the first idea worked on the screen. I remember, uh, I think three months ago, now, on the game I'm making, uh, I had that moment. I said oh, thank - thank, uh, the universe it works. The - the - that first thing, that - that - that - that - a glimpse of a f - fun game is on the screen now, and now we need to work really hard to - to - to make it the reality. But I - I say okay, it's uh - and it's - it's again, one time jump, uh - one, uh, sound effect, one, uh particle at the right time and say okay, we - we got something. But uh, what is fun is - this is the, uh - I guess, the - the real - real question that all us game makers have to think about, and it depends on each. And that's why there is a - even though we do a lot of shooters, uh, et cetera, and - and action games and what not, they're all different in - in some ways, and uh - and that's it.