I still don't know what is a game designer. It's the fir - in all of my talks, often, uh, yeah, I got two that I re-use. But I say at the beginning, look, guys. I don't know how to make a video game, because every single video games are different, and it's about you have a vision about what will be an end product, and then, you know, thing, and then, you know, a vision. And then - and then you do it, and then it's a - it's a journey. And eventually, you come up with it, and it's totally different or there is some part of it that are the same. Uh, but a game designer is about the rules. It's about the - you know, the little numbers that makes a big difference. And - and which is not about the story. And it's about the ergonomy of the control scheme. Uh, it's about the speed, the height of the jump, but you don't do it by yourself. You come up with some stuff and eventually, you know, there's an animator. There'll be an AI guy. There'll be your lead engineer. You've got oh, your jump is - is - is, you know - is perfect, yet, you know, it cost too much for whatever reason. And - and so, a - a designer is the guy who creates jobs for the other people, but it's true. The other guys are just, like, I'm doing my task, and then you came up with this brand new idea, and then suddenly I got more tasks because of it. Are you sure? And so, I say to the young designers, make sure that you're socially acceptable and you have a really nice social life with your co-workers, because you'll always be the guy who comes up with new work for them. This is what the game designer is. He's a pain in the ass.