I think that, you know, it's universal for any creative content that you need to have one key person's vision. But a smart, you know, creator will be able to interact with his key leads and, you know, bounce feedback off that person and be able to leave certain key pieces. But still, that key sort of like theme, that vision, that needs usually to be set by one person. If it's set by two or three people, a lot of times, it - the lines can get blurred. There can be lots of, uh, confusion that occurs. So, ultimately, yes, you need to have that clear-cut vision that's being, um - it's being acted on by a large time. But most of the key creators that I work with - and I work with some incredibly triple A, you know, multi-million dollar game, um, sales creators, and all of them will usually say that at the end of the day, you know, no man does it by himself - or woman, for that matter. And ultimately, trying to be able to make a whole game by yourself just won't work. So, it totally is a team effort. When they say team effort, that's not just them, uh, doing, uh - uh, a humble brag. That is ho - honestly the reality, but the vision, that should come from usually one source.