I was just kind of a, a lone wolf developer at home, just kind of making my own little things. So, going to a big company was a fair amount of change in that suddenly you're - you have all these disciplines around you, and suddenly you're not the guy doing all the art and all the sound and all the, you know, um, stories. Suddenly you have, you know, a bunch of people who are, um, responsible for those fields, and you're responsible for yours - you know, little thing. Um, but it was great to just be around that, because you're basically just surrounded by these really talented people who are at the top of their field. And I'm - I was a level designer, so I was just soaking in all the different disciplines. You know, you go to talk to the audio guy. You go and talk to the programmers, see what they're doing. You go talk to the, um, artists and see how they're shaping up your level. And there's something about just, just [peer/pure] osmosis. You just soak in all of this knowledge without even realizing it. I mean just one of the best things our producers did later on was they started, um, intermix - intermingling all the different disciplines amongst each other. So, a programmer would sit next to a designer. A designer would sit next to an artist. And we'd just have this weird mish-mash of a lot of disciplines. And there's just something about just hearing them talk to each other, of hearing an artist go to this artist next to you and talk about some problem. And you just gain all this knowledge just hearing them, you know, figure something out. And you just start to figure out and see all these connections between all the fields and seeing how, um - you know, you become much more knowledgeable on everything, basically.