I think when, when we look at the constituents of our, our, uh, community and our fan base, they’re really radically different. We have people who love the story and they’ll consume every single piece of fiction that comes out. And, uh, and to a point you made, we have cause players who, who build there, for the challenge of their craft usually. Usually they’re cause players first and then Halo fans second and sometimes not Halo fans at all. Sometimes they just look at the, the Spartan armor and say, “That’s challenging. I’m going to do that next.” I remember when I was a kid, uh, you know, I used to like drawing. And I would say to my mom, “What should I draw?” And she’d never actually tell me, but like that was my question, “What should I draw?” And I think there is sort of a creative urge in, in people that needs, uh, a subject and an outlet and a focus of it. And I think that, uh, fans often have that. And I think that, you know, you have, uh -- even competitive players are doing that a little bit. They’re demonstrating their skill, uh, in the game. And that’s satisfying when you win. Um, I like -- I don’t win a lot. So, I just like competing and there’s satisfaction in that. And, uh, satisfaction in, in helping play a role on your team, for example. But our constituents are so varied and so wildly different that often I’m asked, “What’s your community like?” And, and the, the real answer is that’s, that’s completely faulty question ‘cause it’s, it, literally millions of different types of people. And there’s some Venn diagram overlap, but they don’t necessary interact as much as you might think they do and we have good research that suggests that some of them don’t. You know, we have story fan who never play multiplayer and vice versa and never the twain shall meet.