Yeah, so I actually started off, uh, when I was a small child being really interested in handcrafts and making things. I grew up in Upstate New York, uh, in the wilderness, in the mountains, and it was often snowy there. And there was plenty of time to, uh, use your hands and your mind to make things. And I spent a lot of rainy days with Richard Scarry’s Activity Book and learned how to weave baskets, and sew, and things like that. And then as I got older I began to think, well, okay, I’ll be an artist. Maybe I’d be a poet, or a painter, a photographer. I got really into photography at one Um, imagine myself in the mountains with a field camera, you know, taking these long exposures like Ansel Adams. But, as you can tell, I’m a - a discursive person, I’m a talker, and I like to work with other people and be creative. And I ended up falling in love with computers. I went to college and took a class called computer science as a liberal art to get rid of one of my math requirements. And ended up just being really fascinated by the machine and all the things you can do with it. You can make things with it. You can talk to other people with it. You can write stories with it. And you can build games with it. And I fell in love with games and started studying them and robots and AI and thinking about what it would be like to build a rally truly storytelling computer and that just as I worked on it, it became more and more clear that were already really doing it. We were making video games. And they tell stories and interact with people in ways that are very emotionally and mentally involving. And, uh, as I was finishing my Ph.D. in Computer Science I went to a customer where I met Will Wright. And he sort of put the idea in my head that maybe what I really was was a game designer, not necessarily a professor of computer science, or an artist, or a poet. Um, and just kind of fell into it. I started working on the Sims and have been working in games ever since then. That was in 2005.