Now we do a lot of play testing, yeah, because we think it’s more fun that way to sort of - it takes out a lot - a little bit of like the responsibility of like - we say, “Well, let’s let people play it and then decide how we’re going to do that,” you know? Um, but also because I think we care a lot more about people - the experience that people are having. I mean, the more we work with the medium the more we feel a responsibility. A responsibility to, um, people for the experience that we’re giving them and we want to make sure that, um, they’re having something, you know? That something is working in there. That, if they’re not thinking about anything, you know, then we’re doing it wrong - or they’re not feeling something we’re doing it wrong. So, it’s like, so let’s find out what’s happening, you know? And that can only be done through testing which is pretty fun, actually, once you get into it, like little guinea pigs. Like, “Oh, please, try this.” “Oh, no, not like that.” You know, “That’s what they’re doing?” Yeah.