Teaching game design is a tricky business. Most of it comes down to: make them do it. Get students designing and making and testing games. I've learned that the best way to teach game design is to throw students into the pit and put them into a situation where they have to design games that need to be engaging and, which terrifies them, they don't know where to begin, they don't know what to do, but they have no choice but to kind of jump forward. And once they're terrified that way when you show up with advice about how to do it better then they will listen. So, I try and have a string of assignments that attack different facets of what it is to design games and I try and supplement those with lecture material that, that will be, that may be helpful. It's, it's tricky because it's, it's a very personal journey learning to become a game designer because everybody does it differently. Everybody has their own way of approaching it. But and for a lot of people, you have to - the beginning is all about confidence. There's this paradox that people find themselves in. They say, "Well I can't design a game only game designers can design games." But how do you become a game designer? You have to design a game. And we do a simple exercise on day one, which is I make everybody out loud just say the words, "I am a game designer." And it changes. It's something about saying the words out loud just changes the way people look at things. So, it's a lot of things where you build up and build up and build up by, by, and the ironic part is you have to design a class much like you design a game. It's the same thing. It's a series of activities that seem daunting, seem impossible and then you find out hey I can do this. And then you start to build confidence and develop strategies and get better and better.