Basically what happened was, um, Josh had sat down and said to me that he had offered or talked to other writers about this, and they all told him, you know, that’s not going to work. He’s like, “I need this story to be able to be told in any order.” And I’m like actually, this totally works for me specifically as a narrative designer because I’ve actually spent about ten years, um, DMing, uh, Call of Cthulhu, which is a mystery solving tabletop RPG. So, a lot of what you have to do in that as a DM is, if your players aren’t picking up on certain clues or if they totally, like, left turn and miss, if you put something interesting over here, and then they get distracted by something over there, then, you know, this was all for nothing. So, you figure out clever ways to sort of work in doing things out of order. So, I had so much experience in that. It was an exciting, uh, it was an exciting project to work on and bring that experience to.