It's very difficult to implement a storyline into an interactive game. I actually think we shouldn't do that. I am not trying to tell a story. You are inside a story, an environment, and acting as a certain character. And what a character is feeling inside that environment is what I want the players to feel as they play the game. You don't need an elaborate storyline for that. Within that environment, I want the players to not only have a fun and exhilarating experience, but also to think about many different things. That's my concept.