well, fighting means that you're - you're not creating something that is uh, one piece. Like, for me art - you know, it's like - you're not saying like, the frame is fighting with the painting. Or, it's - it doesn't work like that. The sound is fighting against the image in a movie. It should not - it doesn't work like that. So, I think it - you need to pick up stories that are uh, in line with the game play. So, if the game is a shooter, and you want to make the romantic uh, experience. You're picking up the wrong - like, it's the wrong piece. You're trying to put a square piece in a round hole. And, that's where you get comments about story fight in game play. Once you start understanding what's the nature of the - the game play you're making, you know, it's a game. So - so, they're sending an  of the interactivity. Then, after that, you can express uh, stories through it that will ring true.