I actually worked on this interesting but really experimental game that we did for Amnesia Fortnight. Which is a studio jam that we have at Double Fine. Where the idea was, um, that you were playing with another person. Um, this was when we all had like, Xbox dev kits. And, we all had like, the little, you know, the microphone and stuff, so you could communicate with somebody else. And, so the idea in that game was that you both had like, you could only kind of see like, half the chessboard, if you will. Like, half the puzzle. And, you did something that affected the world in the other - for the other player, but not for yourself. Like, you didn't do anything meaningful in your side. But, so you had to communicate with the other player, in order to kind of solve some of the puzzles there. And, they were all very like, sort of logical puzzles. Like, you know, this thing would flip a switch on the other side, and the bridge would appear. Or, you know, this wall would go up. Or, wall would unblock their path, and stuff like that. And, so you both - you both affected the - each other's world in this interesting way. But, then we also threw in kind of a wrench. Where, sometimes you'd step on something, and all of a sudden your controller is actually controlling the other person's character. And, you're - you're not seeing this. You never see their character. And, so like, you only have them to tell you. And, so one of the really interesting things that, um, I guess, we did for - a lot of the ideas that I had for Broken Age, were kind of informed by my experience working on a game like that. Uh, which didn't really have very much story, although we did come up with one in the end. Which was that you’re, um, you’re soul mates in parallel universes. You know, like that sort of thing. It just kind of - sometimes a story emerges - emerges from the game play experience itself. Like, you know, how do I feel in relation to this other person? Um, and like, isn't it kind of fun, if we were like, kind of, whatever? You're playing just with another person. But, really, you're collaborating so much, that you have a special connection with them.