story, I think, has a couple of different roles. The first role it has is to guide the player through the design experience and help expose them to the systems and get them to test out the way they work, and see and understand the results of their actions. You can also look at it as something that can reward the player, which then, again, plays back into encouraging them to keep exploring. And finally, stories are just the way that humans organize learning. We use story to help us remember. So I think it's really fundamental to humanity. So it's never just going to be wrapping. And even if you don't understand, you know, all of the elements that make up what story is, story is definitely already there. I think it pays to look at all of the game elements in terms of story, and not just leave it to something like cinematics. Like, it's entirely possible that your cinematics could just be window dressing, hopefully not. But it's possible. But it's actually not possible that story is separate. Someone is making a story, probably the player in their own mind.