you look at a lot of triple A games with hundreds of people and hundreds of millions of dollars. And I, I think you can do a lot more experimental stuff when it’s just, you know, a couple of people working on something. And the, the, the, the failure that’s involved in that isn’t that great. You know, you’re, you’re only spending six months making it. So, if you try something new and it completely bombs, you know, you haven’t taken down the entire studio in the process. And, and I think it leads to more experimentation, which is really good.