Before I was doing Papo I was thinking, “What is the right medium to tell my story?” Then, uh, one time I was having dinner with Nilo Rodis, he was our director in the first Star Wars. And then I was telling him my tragic story of my childhood and I was crying and everything. And then he told me, “Don’t take it personal, Vander, but your story has been told a thousand times.” And I was like, “Oh, why is my hurt not important and my suffering not meaningful?” And then, uh, he told me, “Look, what you have to do is take your story and tell it in the media you master.” The media that I mastered was video games. And I did it and it worked out. So, I discovered that, for example, like, uh, the way that you approach, uh-uh, a problem like abusive relationships in a-in a video game is a lot more powerful than you can ever do in any other medium because you’re living it. You see, sometimes, uh, the monster is good; sometimes it’s bad and you have to cope with this constant changing situation and then it resembles more real life. So, suddenly I think that certain experiences will be better in video games than in-in-in other mediums.