Yeah. I mean, every world that players visit needs to ring true. Needs to have a - a real sense of place, and a place that they believe in. And so, that's something that we can draw upon from other mediums like film or theater, where you're thinking about who are these characters, where am I going, and how does it all add up to feel like a real, believable place. And so, you know, with acting or with anything, the moment something starts to feel fake, like if you're watching a play and someone bumps the - the curtains or, um, a character says something that just doesn't sound like they would say that, that's what kind of breaks that magical bubble. And so, with games, you know, every single element with, you know, how um, you know, the various characters interact with one another and how the world reacts to you needs to be fairly consistent and kind of, um, be based out of a core seed or root that kind of everything grows out of.