our games want - want to put you in charge, um, and make you feel that the decisions you make are real, because actually, I love good stories, I like games with good stories. There's not that many of them, and I - and also when I go to - to the movies, it's very similar when I read a book, I want to be surprised in a way. I want someone to tell me something new or maybe from a different angle, but, um, I want to have this feeling, wow, that's so cool, wow, this is really clever or this is really surprising or this is really deep, or, I don’t know, I’m leaving the cinema and I’m thinking for - for two weeks about a certain movie. Uh, so, I want this piece of art I am interacting with and, and games are art for us. Um, to - to have an influence on me. Whether it's good or bad, it doesn’t matter, but, but change me in a way. And, this is what we are trying to do with, uh, with our game. We are telling a story, but you are taking the key decisions and then the outcome of the story, it's - it's really different, and, and I think that's part of - of the reason why our games are so successful, because people think - I mean, they feel it's very personal for them. Um, this is very different from, from community, uh, community feedback, because we are shaping the story. Uh, we are just the - sort of drawing different paths and then gamer can, can follow. And, and, and this really - I think this - the degree of freedom we gave people in The Witcher 3 was, was unprecedented.