I think the power dynamic is fairly well-balanced. Um, uh, I think it's more balanced now than it's been, at least in my, sort of, memory, um, you know, of course, really good developers have a lot of power because, you know, they know they're good, and other people know they're good, and everyone wants their games. Uh, the platforms have a lot of power because, you know, they - they can control promotion and all these things. Um, y-you know, I don't know. We - maybe we have some power to the - the platforms. We can - because we can say, If you work with us, and, like, you know, um, help us make the technology better for your platform, that's very leveraged. You know, an hour spent helping us optimize Unity benefits, you know, thousands or tens of thousands of developers or, actually, hundreds of thousands. Uh, whereas, an hour spent supporting one studio just helps with one game, right? So, yeah, yeah. I think - I think it's very nicely balanced these days. It doesn't mean it's perfect. There's - It's very competitive. It's very complicated, but in general, people seem to be playing very nicely these days.