I recently picked up, uh, Grand Theft Auto 5. Uh, it's not the game that I'd want to make, but it's definitely a genre that I would love to do but is just simply something that I'm not equipped to do. Um, you know, I don't have Rockstar's army of 1,000 artists and programmers and designers and producers. Um, but making that open-world genre is something that's so fascinating. The - you know, it takes advantage of what I feel is what games do best, is that they have these systems just overlapping one another, just interacting with each other, um, and just seeing what happens when this thing bumps into this thing and then it bumps into that thing. And suddenly you have, you know, a dog who walks onto a fire, and then the dog catches on fire. And then it walks near the zebra, and then it catches a house on fire. And seeing these systems just intermingle and crash into each other is just something that's absolutely fascinating and something that open-world games do, um, that just nail. Um, but it's something that, you know, is a bit out of my reach as a one-person developer. Um, but it's something that, you know, is one of my - it's my Moby. It's my, my white whale that I'm reaching after all these years.