I think - I think it was after making my first game that made me actually really want to do it. Um, I just signed up for a six-week course, like, for free, to start learning how to make your own games. That was run by indies. And that’s one of the reasons that, going forward in my own work, I try so hard to pay that forward and help other people get started the way I was helped. Um, but, it was after making that first game and then integrating into the community and being able to get excited about these things and talk with these people about these things, and how so many people were so open with sharing knowledge and so open with helping that it’s just like, oh, this is a - amazing and real. Making the connection that this way that I’ve always thought about stuff, the - the systems and the deconstruction, and the over-thinking actually applied to something. And I - I had been, like, m- messing around in artistic mediums for a long time. I’ve - I’ve done photography. I’ve done, uh, resin work. I’ve done music. I’ve done beekeeping. Like, I - I’ve done a bunch of stuff. But, being able to take so many things and combine them into something and - and center it around a system, which is just a really great way to drive something, uh, rather than just have an aesthetic experience, um, just was like, oh, this is - this is exactly it. It - it was like coming home.