I watch a lot of people play the stuff I make. Um, and it is excruciating. It is almost never pleasurable as a level designer to watch someone play your content ever because it’s, uh, the process of, of seeing all the ways in which you have failed to provide any sort of meaningful, uh, experience or entertainment at all. Um, I’m very, very surprised people liked Bash In as much as they did and not out of humility, but mostly because when I watch people play it feels like they’re missing so much of what I’m doing, um, or what I’m trying to communicate. And they do miss a lot of cues. Games, you know, sort of bombard you with information, but they pick up enough to, to get by and they pick up enough to actually, uh, find something to like about it and something they enjoy. Uh, I am made very happy by the idea enjoying my games, uh, by the i-, by the idea of people enjoying my games. I just don’t personally experience it firsthand.