I think it depends on, um - I think different players want different things. Personally, when I play games, I like knowing, uh, where I'm going or what I'm doing. Um, for Thirty Flights, it was kind of important to me that the player always knew where they're - you know, why they were here and what they were doing. Um, if you're moving forward, you're hopefully not pressing forward just because there's nothing else to do. You're pressing forward because of some goal or some, uh - you want to find something out. You want to go to a certain destination. Um, I think there is certainly a place for those type of games, for, for more undirected games. Like, for me, SimCity is one of my favorite games of all time. And that game is all about just doing whatever it is you want to do. Uh, but for me making a game, I like having some sort of objective that I work toward.