I think it's great that the kind of modern military shooter has kind of taken over in some sense what shooters are. I think it's, I mean yes it's just still a shooter, but I think it's better to have a shooter embedded in normal world environments, then it is to have more space aliens, or more orcs. Just because at least it's a step in the right direction. It's kind of like, grand theft auto, um, uh, I mean, there's the open world aspect to it, and there's a bunch of innovative things about it, but it's also just nice that it's set in the modern times, right? It's not carriages and horses and swords and dragons. And it's not hovercraft and like, you know, uh, uh, land speeders and whatnot. It's like, you know, you get in a beat-up car, and you drive around town. And I think that like, that, if you look at like most media, like say TV or whatever, it's about people you can relate to. And I think that's a step in the right direction. Um, however absurd something like call of duty might be from a like, it's not realistic, but it's at least settings wise kind of like, uh, uncertainly starting to play with things that people can relate to more. It's like, oh I really don't want to have to Iraq. Or I don't really want to, uh, have my school blown up by a terrorist or whatever. Something you can like, I mean, it's still in that kind of like, crazy fantasy, you know, movie version of reality, but at least it's starting to be like, okay it's people. And the Sims is obviously the, the best example of this so far. Which is like, it's my house, and it's my living room, and there's my sister, and we're having dinner. And like, that is not inherently interesting for very long, but it makes a, a tab below where interesting stuff can happen. You look at like, a TV show like friends or something like that. And you're like, it's just a bunch of people. Seinfeld is famous for this. Like it's just like, nothing happens on that show. It's about all of the random stuff that happens in, you know, in a daily life, and then they take it and turn it to 11, right? But the fact that you can relate to those people, like they're just living in an apartment in New York. There just doing their stuff. Um, I think that's a good step. So I, I, Every time I see a game, even if it's in of derivative game play, at least set in modern or pseudo-modern times, with normal people.... not normal, they're, you know, they've got giant guns and can like get shot 40 times without dying. But, At least it's kind of like, more in the realm of, uh, of something you can relate to. And I think that that's a good path, I think that is actually not an accident, I think that's just a, a. Like, I think the fact that WWII shooters gave way to kind of more modern day shooters, I think s, um, uh, a bit of uh, uh, a kind of um, fashion thing, but I think it's actually the right direction. And GTA is an example of, of that kind of thing. Um, and that, that, that, that makes me, I that, that makes me feel a little bit more optimistic. Because I think that like, going further in that direction, and like the Sims, and like, you know, that direction is where I think we need to go. Not that you can't do a game about medieval times, or about space aliens. But that like, the fact that we're trying to do games in the modern world, with actual people, who have jobs or do whatever, is, uh, at least heartening.