When I was a young game player myself, finishing a game was a rarity, you know, the earliest games were unfinishable. Uh, they were just loops that eventually beat you down. Uh, then there were games that had ends, but really didn’t reveal that the game was only three hours long, and it still cost you 60 bucks, so uh, it was almost important to get there. And these days, I think everyone settled on the idea that you know, uh, it shouldn’t be hard to complete. You know, a game these days is almost -- it’s very rare -- [unintelligible] maybe, you know, games like these which really fight you, but most games will allow you complete them relatively easily, and I think the best games then have a second layer of content that’s very challenging. You know, so you need to go back in or dig further in the world to find these sort of extra goals for yourself, so you can kind of allow the player to-to set their own difficulty. Um, I know lots of people [unintelligible] have yelled at me for it before, but I-I don’t believe in easy modes in games. You know, I think that there’s an appropriate difficulty setting for the game that you’re making, and that if you -- if you uh, uh, play with that too much, you actually ruin your game. For example, Gears of War, which is a game about taking cover, on easy, you don't need to take cover, so there’s no game, you know, uh, uh, if-if-if the game doesn't ask you to use its mechanics appropriately to succeed, then I think it’s failed uh, uh, you know, in itself um, and that you know, like -- it’s almost like you get your-your novel and the Cliff Notes at the same time, you know what I mean. It’s like no, try and read the book first, and then you know, then we can talk.