Well, I think with, uh, graphics and, um, audio even, I'm kind of conflicted, because I love how games are looking these days and I love how polished they are. But it certainly becomes more of a headache whenever you want to create anything. It's going to take either weeks of work, and you know, back in the early days, we could say oh, I've got a crazy idea, why don't we try it, and someone would just kind of whip something up in a day. And you know, we certainly can prototype now. We can put together some crude models, but you really feel like you're placing some very strategic bets, especially when you have a big budget and you have to think about okay, we're going to try out this new mechanic with this character, this enemy, and it's going to ta - he's going to be built with 50,000 polygons with a million shaders and - and I really hope this works, you know. So, we certainly, um, have gotten much better tools and the process for creating, um, these very complex graphics has gotten a lot easier. So, I think that's going to be very beneficial. And I think that's really the future. I think that we have to keep making our tools so that it's easier to build very complex and beautiful things.