People play Call of Duty for the multiplayer. They’re not buying it for the single player. They spend -- look at the amount of time. Sh-, it’s easy, it’s very easy to -- this is, this is really simple. Track the amount of time p-, spent playing single player versus the amount of time spent playing multiplayer. I’m sure they like the single player and that, but that’s not why, that’s not why they’re playing it 90 p- -- it’s probably over 95% of the time is spent playing multiplayer. That’s because, eh, I can have success. I can have failures. I can have a group experience. I can have something that’s human-to-human meaningful, impactful. I can be, uh, uh, a overweight guy in my bedroom, who can’t even run a quarter mile, and all of a sudden I’m a super soldier on a battlefield getting head shots thousand meters away and everybody thinks I’m cool. “God, you’re good. Make a YouTube video. Let’s make a YouTube video and put it on the net.” And this, “Oh, my video got 20,000 views because it was such a good kill. I want to get another kill so I can get another v-, uh, YouTube video so I can have 50,000 views.” And then they start editing their YouTube videos. And then they start putting music intros in their YouTube videos. Why? Because they’re getting famous. That’s why. So, the game, once again, doesn’t matter anymore. The game is just a tool. It’s a tool to belong. Um, it’s a tool for people to connect. The game is, might as well not exist. It’s just a way for -- it’s just another way for us to connect in a, in a, in a more structured environment.