I guess in terms of mascot characters and one of the reasons why Ratchet was successful, um, is that we continually tried to grow the character and the game with our audience. So, if you go back and play the very first Ratchet and Clank, it's a pretty, um - you know, it's a - it's a fairly complex platformer, but it's not nearly as complex or involved as it is today. Um, we have a lot of, um, core features that players come to expect, whether it be circle strafing or complex upgrade trees. And that's something that we've put in. At the same time, I think as a character, Ratchet's really grown and matured, and he's got his own quests and searches that he's, you know, going down this very fascinating journey trying to find, you know, his own kind. And I think that's something that a lot of people can relate to and understand. Um, and you know, a lot of the early mascot characters, I think, had attitude. They might kind of, you know, wink at the camera or have a funny little animation that they play. But they - they certainly didn't grow up with their audience and, um, didn't gain that depth that I think people want.