I had a different metaphor for games every day of the week. So, one day I’m absolutely convinced that every game is like a puzzle, uh, and that having people unwind it with us is really part of game play. And I think that’s really true in many ways. Death on the Nile, from Agatha Christie - if you look at her novels that’s really what it is, but you’re also getting something else as you’re going along the path. You’re meeting these interesting characters. You’re evaluating them as suspects but you’re also getting an insight into the foibles and the different personalities and characters of an era. Um, in another way I think games are in very - in many ways a traditional three act or five act, uh, work of theatre - which doesn’t mean it isn’t a puzzle. Um, I think that very often games are toys and a toy - a puzzle is one kind of toy but there are many other kinds of toys in addition to a puzzle. I think one of the fascinating and fun things about getting to create games and being a game designer is that it is all of the above. That’s why I’ve done this for 43 years. I’m not bored. This is fun.