When I find new pieces of technology that I like, um, what I do is I'll make a goofy, little, um, small game with it, um, generally, a game that just makes zero sense whatsoever, and just poking around, just, um, seeing what it can do. Um, and then, after I kind of poke around and do some, some things, I'll do a slightly bigger game. And then, after that, I'll do the real thing, the, the game that I actually want to - actually want to attach my name to, you know, the game that I actually want to show to my friends. Um, and the reason I do that is, yeah, I do feel that technology is, um, an important part of a game. And I don't mean like technology as in like bigger textures and, you know, the most - the best graphics and sound. I mean that, by knowing what limitations you have and knowing what the engine is good and bad at. Um, like I think we're all bound by limitations. But I mean it's a problem when you don't know what your limitations are. You end up just being this weird, disconnected blob that just does things that don't make sense. Um, so, for me, it's important to know exactly what this technology is capable of, you know, as, just like your own skillset, it's important to know what you yourself are capable of. Um, and then, once I know what box am I within, that's when I can make something that best maximizes, you know, that box that I'm in.