I think that, for us as game developers, I think that - I think that when people tell you that they're uncomfortable, I think that you need to hear them. And, I think you need to respect those experiences. And, I think, you know, I can say it for my own company going forward, um, you know, we have heard criticism that our character designs are too sexy. We are redoing the game right now, for the PC version, to give them armor. We have heard that criticism that we didn't have a person of color in our cast. I announced this morning, that we're going to [16:56:18 recon] one of our characters - our voice actors for one of our characters happens to be African American. So, we're going to change that character's race. Um, so you know, and I think with GLBT inclusion. We're going to have a transgender character in Revolution 62. So, you know, I think for us, because we're kind of seen as this - I wouldn't say poster child. But, it's certainly - we're certainly driving the narrative forward in our public persona. So, for us, I think we have to hold ourselves to the highest standards possible, to show like, hey, we're going to lead the way on this. Look at us, examine our game and our actions, and be honest about where we blew it. And, go forward and change that. And, it's my hope that other people will see us being introspective, and will follow that lead.