It's not really the case anymore, but with computer games, Japan used to be the first. And our games used to be very compatible with interactivity. Foreign creators like to show off what they are capable of. I think that makes it hard to fit in the interactivity. In Japan, we have a concept to please. It's called omotenashi. We first try to understand our customer. Then, we try to provide a service customized to fit their desires. This culture was a great fit for games in terms of interactivity. Our games created with this concept of omotenashi were a bit hit around the world 20 years ago. Let me give you an example. When you go to a restaurant outside Japan, the waiter will ask you how you'd like your food prepared. Which sauce? What toppings? You can specify everything. Japanese restaurants are completely different. The sushi chef will customize your food just by looking at your face. This has always been a part of our culture. And although we can't see the faces of our customers, this concept has greatly helped us in interacting with our customers. Even the creators outside of Japan grew up playing Japanese games. So they understand the Japanese concept of omotenashi. These young creators have inherited our customer service mindset. And they are able to add their creativity on top of that. So there are great games coming out from all over the world.