I did a couple flight simulator games, and in real life it probably takes two hours to fly to your base to wherever the action is. In a game, it takes two minutes. We have the power to change reality in ways that makes it more fun and less work. In a game like Civilization, the kind of mundane jobs are done for you; the computer does all those things for you, you get to make the big important decisions. And one of the questions we ask ourselves is, Is this work or is this fun? And if its work, we take it out or have the computer do it for you. But it's a key question because we could certainly pile so many decisions, so much stuff to do on the player that it would feel like work. We call that micromanagement, and micromanagement is not fun.