We, we often say it has to be input driven. Which means that, that’s when I ask something to my joystick or to my button, it needs to happen in the game directly. And without waiting to the end of your animation, of your character if he’s [14:03:31 unintelligible]. And for example, [14:03:32 unintelligible] in animation driven game. And that’s why, that’s, that was one of the reason why it looks so good animation wise at the beginning is because everything was, was build aro-, around the, uh, uh, an animation tree and, and layers of animation. And, so, you’re designing which animation you trigger. But on the player you want to break this animation and, and go from one state to the other because you are reacting to what is happening around you. And it’s something, uh - so, so, we had to change things here to, to make it quicker or, or to change or to, to, to put rules like all the kills in the multiplayer have the same length. Whatever the character you take the - I mean, the kills in the same situation have the same length. If you’re running and do a kill while running, it will have the same length if you’re this guy or this girl or whatever. And, and, and those are rules that we impros-, impose ourself. So, the player, who mastered the game, they knew that by pressing the button they will be in an animation of once [14:04:33 unintelligible] or whatever. And, so, they know exactly what will happen. So, if there is two guys, they know that maybe they shouldn’t go there or shouldn’t do that. Well, maybe, uh, block the first guy before killing the other one. And, so, so, it’s, uh, it’s a system you can masterize. So, uh, it’s demanding I think in that sense. It has to be responsive. And, also, it has to, to follow like, like very established rules that’s player can learn. If it’s random, if like I’m putting a scene, uh, the [14:05:01 unintelligible] on the front and, and sometime does that or that or not the same length and why, my put this exactly the same and I’m exactly on the same situation, then it’s bad because I can’t rely on the system. And sometimes I will be able to blame the system because I failed because of it.