I think videogames actually have the leg up in some ways in regards to other mediums with empathizing with the protagonist because the second the player picks up the controller and either moves in through the game space in first person or sees his avatar on screen and sees that he's making it walk around, he's projecting into that avatar and empathizing from the get go, from day one. If that character gets shot and falls over and dies, the player's neurons are firing and he feels like "oh my god I just died. Like, I don't want that to happen." And that's very, very powerful and you don't necessarily have to have a fifteen minute opening sequence where the character skateboards through the Santa Monica pier while 80s music plays in the background for you to be like "wow this is a really cool guy I want to be." Like a John Hughes film or something like that. You don't necessarily need that at the beginning of the game.