Marketing and publicity is definitely something that, uh, is not my strong point. And it's definitely something that, um, I don't spend enough time on. Um, but it is definitely - uh, as I'm learning, it's a very important thing. Um, you can make the best game in the world, and it's just amazing and heartbreaking and just emotional on various levels. But if no one hears about it, if no one, um, supports it, uh, you won't get to make another game. And if you care about your project that much that you're willing to do that, that's - more power to you. But I like - you know, I, I intend to do this for a very long time. So, for me, it's definitely important to set aside some time to - you know, for marketing, for talking about my game, to - um, spending some time on publicity. Um, it, it feels like you're, you're not making your game when you're doing that. It's like you're pushing the Pause button. But honestly it's, it's what you need to do in order to keep on doing things. So, definitely it is something that all developers need to, you know, be cognizant of.