Find a publisher. We - I've seen it happen too many times. People are going to come in and say, you know, okay we're going to - we're going to take 30% of your revenue, and you're, like, I've put all my time and money and blood for this game, you know. Why would I need a publisher? And I get it. I get it. You don't want somebody to take money off your hard work. But at the end of the day, discover - discoverability, you know. There are so many games and so many platforms that just being a great game isn't enough. There are great indie games that just die because nobody knows about them. Uh, and sure, people will point to the Stardust Valley or Stardew Valley, rather, or they'll point to the, um, Undertales or the Shovel Knights of the world, but at the end of the day, that's the hey, I won the lottery as an indie developer. That is not the norm. So, get as much support as you can. If that means that you've built up the whole game on your own dime and you're having a publisher come in to PR, market, tie you into their pipeline of, uh, end users, that 30% is totally worth it.