I think we still have a certain discomfort with women characters that get a lot of - that whole talk came about because I would get so many questions, like, "How do I write women?" I was, like, "Well you write them the same way, hopefully, that you write any other character. And the fact that it's a woman shouldn't cause you to stop and forget everything you already know." "Like, how do I write space aliens?" I don't know. We just talk to some. It's easier to talk to women than it is to talk to aliens, as far as I know. And it's really just a matter of kind of, like, relaxing and acknowledging that women are people, biological beings, you know, like all the other characters on South Park, we fart. Women in games have been so, either built up, or knocked down. There's just that middle that's missing of just ordinary women tackling situations in their own way. I mean, you can see it in the lack of - there are so rarely women enemies, because, "Oh, we don't want to shoot women." That's like, well, that's strange, because in real life, women are often victims of abuse and violence. So that all connects back to the player wanting to be the hero, and not wanting to hurt women, and so then, okay, so let's have more women heroes. I don't know, it's just this never-ending cycle of interconnected issues. But it all just comes down to just, like, relax, women are people. We can do things. We have some cool ideas. Let me be in your action game.