For me, a, a good game is about giving the player an experience. Um, like for me, when I - when I - when, when I make my stuff, I try to make sure that the player kind of plays a bit of a role. Um, like for Atom Zombie Smasher, you're the, the last commander of this massive zombie evacuation. So, you play this role of a - you, you kind of envision him as being inside some cocooned space station and, you know, shouting orders to all of his, um, underlings and doing emergency evacuations left and right. And there's just something about playing a certain role that's exciting. Um, I think everyone - people like to, to, to play act. People like to, to be someone. There's something about being a, a part of something bigger than yourself. Um, so, for me, there's something about playing a certain role that's, that's just wonderful. And to, um, to have that experience to be, you know, interactive, and for you to, you know, just completely immerse yourself in it, um, that's just - that's just something that I just can't get enough of.