I mean, I think there's this assumption by a lot of male game designers and developers. Because, I've run into this all the time. And, there is this approach, like, you know, I just don't want to talk about gender anymore. Or, I don't - I just don't want to think about it. I was talking to someone on a panel last night, and they just kind of wanted to move past it. You know, or like portray people as gender-less. And, to me, I would - I would say this. One of the byproducts of games being made by men for men, is there are all kinds of things in the game, that kind of signal to the player, like, hey, you're a dude. And, it's some things like, in Mass Effect 2, the camera angle that kind of sexualizes Miranda, looking at her butt. Or, you know, constantly going to strip clubs. Or, you know, there are a bunch of things, that it - it does send the player that signal. And, you know, I don’t know there's any nobility in like, erasing gender. I think like, it's - I think it's an aspect of our society. And, I think, um, you know, just to get really real with you for a minute here, um, I was actually talking to some women yesterday. And, you know, we started talking about the need for women in video games. And, then we got into body type diversity. And, I was talking to a woman yesterday that - that broke into tears, as I was talking to her. About how much it hurt her to not see her, you know, heavier body type represented in games. And, she was talking about how her only experience of seeing someone shaped like her, was Ursula in The Little Mermaid. And, I could really see how that hurt her. So, I don't think the answer is to erase this, or dodge the issue. I think the idea is to kind of show the human condition in all of its colors.