Games definitely take on the culture of the studio that, that builds them. It’s, it’s been -- you know, eh, reflecting back on the last four years for 343 and building this team, the studio and, and, uh, creating Halo was interesting because, uh, I found that a lot of the sort of core values and beliefs that we started to put in place for the, for the IP and the franchise were very much the same for the studio itself. And it was something I’ve only started sort of recently dissecting for, uh, um, some upcoming talks. But it was really intriguing because I hadn’t realized how closely intertwined that they were and sort of statements that, that we wanted to make about the game experience and the IP ended up being true statements about the team and how the studio worked. And so, I think, uh, studio culture and, and game, uh, sort of the game identity are really, are really closely tied whether that culture is because of the region that the studio sits in or, you know, how the studio itself was, um, uh, was developed. But, you know, again, I think that’s where as we start to have more diversity in the, in the game development sphere and as, as, you know, new studios come up, uh, that may come from, you know, this group of kids coming out of school together or, or, or whatnot. I think that’s going to just give us far more diversity and game experiences.