I don't think you can bake it down to one particular difference, because from my perspective, I mean, I spent 8 years, uh, at Capcom. 7 of those years were working with the Japanese developers, so I know what that development process is. I would say if you're going to bake it down to a wide variety of different categories, you would have first, the development process is different. Um, second I would say yes, the culture is going to be different. Um, on top of that, uh, you're going to have to also look at budgets. People don't realize it, but I remember at one point at Capcom that you're - uh, everybody went through this phase that they saw how wildly successful Grand Theft Auto 3 was and they're, like, oh my gosh, we have to do an open world game, or oh, we have to do a dark, edgy, uh, slum sort of game. And so, the Japanese, you know, I think 3 or 4 different major publishers tried their hand at it, uh, but they basically tried it with a budget that was probably about five percent of what Grand Theft Auto 3 was created with. And so, they had terrible, horrible results. Uh, and unfortunately, the one thing they learned from that was we can't make open world games. They didn't learn we need to learn how to take more risks, larger budgets, and make that game better. So, I don't think it's as simple as Japan is a different country and therefore, that's why their games are different from Western games. Uh, I do think that there are certain genres that, I think, appeal more to Westerners than they do the Japanese. Uh, a very clear example is JRPGs, of course, cater more to the Japanese audience. They like a more, uh, paint within the lines style of design. So, they like the sandbox that you - you're given clear cut instructions and there's a lot less choice. Um, one of the examples I cons - uh, constantly use is Subway. Subway struggles in Japan, because Japanese people in general, that I've seen, don't like to go in and choose between 8,000 different condiments, different types of buns. They like less choice. They'll go into a restaurant for lunch and there'll be the A set or the B set. And they go okay, I'll take the A set. So, having more choice, sometimes, can be confusing and create doubt and anxiety and all that. So, open world, uh, is something that, uh, they don't necessarily appreciate as much as the West, and that's why it was quite obvious why it wasn't born in Japan. Um, but even JRPGs are a lot more structured, you know. You go from this town to the next town, versus open world, uh, Western RPG that you're going to see constantly. And then, finally, of course, uh, with FPS. FPS is one of those things where, uh, Japanese people are a lot of times known for having 3D sickness, where looking through the eyes of the character is something that can make them actually feel nauseous, which makes me wonder how really well is VR going to do in Japan. Uh, but because of that, you know, a lot of the FPS games which were born through the PC culture and not the console culture, um, really have not taken off in Japan. You have not seen what - what I would consider to be a triple A FPS title out of a Japanese developer.