Jason Vandenberg has a great way of talking about optimal process for, for game development. He describes what he calls the Four F method, which is fail fast and follow the fun. It's true. You're going, your early versions are going to fail in different ways. And the faster you can get those out of the way the better. And then the important notion of following the fun I think is exactly right because you have an idea of what's going to make this game fun. But until you start playing it and seeing other people play it you don't always know what's going to be fun. And if you make it and it's not fun and you just keep banging on it, if we just change it a little maybe we'll find a way to make it fun, sometimes that doesn't work. But if you kind of stay in a listening mindset and you look and you say, "You know what all that stuff that we put in that we thought was going to be great, it's not so great but there's this little piece over here, people are really into that. How can we heighten that and expand on that?" That's a big part of the key. And in order to do that, first of all you have to have a certain humility because you have to admit, "Yeah we were wrong." You just have to all the time just be ready to say, "We were really wrong about what we thought was going to be fun.:" And then you have to be able to see and detect where the fun is and then you have to figure out how can we take that and expand on that. It's not easy.