Yeah, the, the stealth genre, I oftentimes don’t, I don’t think it’s fun. I don’t think players think it’s fun, although I do think it’s, there is - there is some sort of endorphins that are set off, uh, because of the, the tension and release and when you, when you kind of narrowly, uh, evade, you know, the enemy and - and kind of go to the next, the next encounter, uh, that’s really the, our, the equivalent of our explosion in an action game. So, it’s very subdued and it’s, it’s very difficult and it’s, uh, it’s, uh, it’s definitely an acquired taste. So, the, uh, the thing that really, well, how do I say, um. With, with stealth action, in particular the thing I always come back to is just, uh, thinking back to what Hideo Kojima was thinking about with Metal Gear and just the whole idea of playing hide and seek. And the thing that I find really compelling about the stealth action genre is that it’s almost like this innate thing that even I see like, you can see even animals play it with each other. And it’s, uh, it’s something that’s like really, I think, in the DNA of humans and mammals. And, uh, it’s much more, uh, of a, of like a, it’s like a play that people can really understand that you can actually em - emulate at home unlike, uh, your attempts at trying to emulate Call of Duty with an AK-47 or something.