I think the key is how much we can strip down the rulebooks. But it doesn't mean there will be less strategy. For example, game of poker has very simple rules. But when you play against an opponent, you have to think about many different elements. You can use verbal attack or analyze the cards on the table. I think any game with an opponent is the same. Rulebooks for those games are very thin. In order to give depth to the game, you don't need to make the rulebooks thicker. I want to make rulebooks thinner and widen the entrance to games. And leave the rest up to the player's decisions and strategy. Of course there is an answer but it's all about the process. It's like mathematics. It's about how many solutions you can provide and to do this with a thin rulebook. When I think about how to renew games, my focus is on how I can make this rulebook thinner. That's the kind of tool I'd like to leave for the next generation.