It's important in film that we have the language of not crossing the line and the language of different shots and lenses and how to how to tell a story with moving pictures and editing. But, it's also tremendously constraining on what a film can do. It takes away certain options that maybe we hadn't considered because now we have this common language. We all speak the English of filmmaking and no one speaks the Swahili of filmmaking so the other possible alternative languages of filmmaking are forever lost to us or very obscure anyways. So as we do go forward and formalize the language of game design and how games mean and how they speak to audiences and as audiences learn that language themselves as a shorthand to better understanding how, what a specific game would mean, we do risk limiting, dramatically limiting the kinds of way we can express ourselves in games. So it's a beautiful time because we're getting so much more power to move people in deep and meaningiful ways, but it's also kind of a sad time we're beginning that process of cutting off part of possible futures of the industry and what a game can be and I hope we don't make too many mistakes.