Yeah, you know, asking for features, um, either I - you have to be very enthusiastic, which you always should be as a creative director, and then that's contagious and other people just feel like. And sometimes, you're just like, oh, wouldn't it be great if this, and then someone else comes along and, like, yes it would be great, and what about this, and then you kind of keep adding. It is the whole improv yes/and approach. Uh, but then there's other times where you realize - and you know, with Edge of Nowhere, this was difficult because we, um - we kept redoing the ending. We're trying to, like, land on the right ending that was a bit ambiguous but yet gave enough information. And so, I'd have to go up to our animator and say hey Jeff, we're going to try out - can we try a different ending. I think if you explain the rationale why and all the points of why something's not working, people will kind of buy into it and then understand it, and then feel like they own part of it. And then, they're willing to - to make it better. Um, but if you just sort of, you know, callously ask for something and then you ask to change it, that wears people down and it just doesn't work out well.